Your audience isn't on Steam (and that's ok)
Jamin Warren Jamin Warren

Your audience isn't on Steam (and that's ok)

For artists making culturally ambitious games, the conventional wisdom of "just get on Steam" isn’t the whole story.

While Steam represents the largest PC gaming marketplace, its algorithms favor established genres and heavy users—creating fundamental mismatches for experimental work. This piece explores alternative distribution strategies that prioritize direct audience relationships and cultural ambassadorship over algorithmic optimization.

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