Here’s how we do it

Feral Metaverse

We helped artist Theo Triantafyllidis bridge the gap between art world recognition and gaming community adoption, exceeding wishlist targets by 14x during Steam's most competitive discovery event.

Our cross-cultural marketing strategy generated 32% of traffic from external sources and achieved 1,249% growth in social media reach, proving that experimental content can find sustainable audiences without compromising artistic vision.

“I’m very happy to have brought you on board.”
— - Theo Triantafyllidis

Spider Lily

We helped Falsework's debut game Spider Lily successfully launch at PAX East 2025 by positioning their atmospheric narrative game as an art installation rather than a traditional gaming showcase.

By treating their booth as a curated cultural experience—complete with sculptures and guided visitor journeys—we achieved 827 booth visitors and a 16.9% conversion rate to their community email list.

This approach proved that art-forward games can find commercial success without compromising their creative vision, establishing a new framework for marketing experimental interactive work.

Let’s work together.

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